AI Insights · Timothy · July 2025
Top Virtual Pet Apps in the Netherlands: Q2 2025 Performance Overview
Discover the trends in downloads, revenue, and active users for the top virtual pet apps in the Netherlands during Q2 2025, based on Sensor Tower data.
In the second quarter of 2025, the virtual pet app market in the Netherlands saw diverse performance trends across leading applications, according to data from Sensor Tower.
Pokémon Sleep from The Pokemon Company experienced fluctuations in its weekly revenue, starting at $4.5K at the end of March and seeing a peak of $3.5K in the third week of June. Downloads began at 545, gradually decreasing to 204 by the end of June. Active users displayed a consistent pattern, starting at 9K and ending at 8.4K.
My Cat – Virtual Pet Games by APPSYOULOVE LTD showed stable revenue figures, peaking at $1K in late April. Downloads saw a significant decline from 1.5K in early April to 382 by the end of June. Active users followed a similar downward trend, beginning at 1.7K and ending at 562.
Kids doctor games: hospital 3+ by Bimi Boo Kids Learning Games for Toddlers FZ LLC maintained steady revenue, with a notable increase to $504 in the last week of June. Downloads remained relatively stable, starting at 1.2K and ending at 1.1K. Active users rose from 3.8K to a peak of 5K in late June.
Squishy Slime Pet for Kids 2-4 from Veksus UAB saw a consistent revenue stream, with a peak at $461 in early April. Downloads and active users remained stable throughout the quarter, with slight increases in user engagement, ending at 3.9K active users.
My Talking Slimy: Slime Cat 3D by Pixeland LLC showed a peak in revenue in mid-May at $562. Downloads began at 144 and decreased to 118 by the end of June, while active users declined from 1.9K to 1.7K.
For more insights and detailed data, visit Sensor Tower's platform.